So for us it was one of those sparks that formed into a complete game feature.” We looked back and realised that we had a large world that we could utilise to guide our players into exploring areas that they wouldn’t necessarily see or experience if they’re hooked deeply into the racing. The idea of taking your own car on a journey from scrap to stock to supercar is an exciting one.” “Hindsight is a wonderful thing and the words, ‘Wouldn’t it have been cool if.’ are always bandied around a studio once a game has shipped. “We’ve introduced a depth to it through having to find multiple chassis and multiple parts throughout the world which can then be built into a car that suits one of the driving styles and character traits. ““What we’ve done with our derelicts in Payback is combine the exploration elements of driving around a rich and diverse open world with the gameplay elements of finding parts for your cars and the exciting action driving experience into one,” said Alban.
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